The point where I decided, "Let's do it, Sarif!" was meeting him at Panchea.It's obvious that Adam is well-liked anyone who talks to him about himself either wishes him well, is glad to have him back, feels safer having him around, expresses concern over what he's been through, tells him not to push himself too hard, or some combination of the above. Talk to the Sarif employees, including the security and janitorial staff.It's such a huge change from his initial disdain. Frank's reaction upon first hearing from Adam after a few days of Adam being MIA, along with his genuine concern over Adam being effectively on his own on Panchaea, without Frank as his Mission Control.Malik and her special mission and saving her from death after the plane crash result in heartwarming moments.Even though he repeats the same thing every time, I still make a point to talk to him every time I go through that alleyway. The only man I've ever heard say it is the guy in the alley where you can meet up with Zeke.Most people just walk on by like I'm invisible." Considering most gamers would just ignore every NPC as they went on their way, hearing that is the kind of thing that encourages one to spare the person who said it from their knockout spree. If you talk to a hobo, one of their random responses is to say "Thanks for talking to me.It really connects him to the setting and makes it clear that people do care about him. Jensen's apartment has a table covered in get well soon cards among the bottles and bottles of medicines.Because logic doesn't always coincide with heartwarming.As far as she knows the money will get to Adam Jensen and in reality she just handed the money to Adam Jensen, it's a win win. Why? You tell her you'll get the money to Adam and she wanted to give it.I genuinely felt bad that I took her money right after. That and she gives you, er, Adam Christmas and birthday money for all the ones she missed.For this troper, this was especially moving. You then have a security detail come to her home to make sure that she is safe,because you consider her family. You find this out from a senile woman who took you from the facility before the fire started. On a side mission in Detroit during the riots, you find out that you are adopted and that your real parents died in a fire they caused to save you from being used to inoculate other babies in a gene therapy research facility.Returning Megan's bracelet to her grieving mother.It's little touches like these that get people interested in a game's world, after all. The monument to those that died in the attack in the opening scenes of the game.Regardless, hearing him come to the realization that he has to turn his life around is a CMOH as well. Especially on-point if you manage to hit the dialogue where Wayne tells Adam that he blames Adam for everything that happened, including the fact that Wayne shot the kid. ![]() Probably because it's the truth, and he knows it: Adam refused to pull that trigger. On the whole, if you choose Plead and/or Absolve for the majority of the conversation and choose Crush at the end, telling Haas point-blank that he chose to pull that trigger, no one else, and that he needs to take responsibility for that and put it behind him, you can convince him to turn his life around.This doesn't happen if you play on the "Tell Me A Story" difficulty-Haas gets a set dialogue. Which actually makes some sense, considering how much stress he's under and the fact that he's on anti-psychotics. Reload that conversation and you'll get completely different responses. That seems to hinge primarily on the player's actions up to that point - if they've been acting like the type that would genuinely absolve him (as in pick "Absolve" for every conversation option), he'll respond well, even asking "I need to hear you say it wasn't my fault!" with earnest sincerity.But yeah, a successful end to that dialogue is very heartwarming. Though you shouldn't lean too heavily on it depending on how he reacts and his mood, this could actually piss him off because you're being sanctimonius.(Although pulling this off also makes a main quest many times easier.) One word: "Absolve." At the front desk of the police station.
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